Game Based Learning

playmaker school student
playmaker school student
What is game based learning (GBL)?

A method of learning of student through a storyline allowing them to challenge themselves to motivate them to become better at any subject. For example, quizzes on a certain topic in Biology

A successful educational game

In order to create a beneficial and proper educational game, it is important to know which area of study specifically that you are trying to cover and transfer it into a game. Fundamentally, figuring out how to make a topic clear though a game which allows the user to think but enjoy it at the same time.

There's so much Game Based Learning can do to all age groups beneficially. Yet, everything comes with its downsides!

The forms of games grow increasingly diverse and some of the most commonly used for educational purposes include alternate reality games (ARG), massively multiplayer online games (MMO), and global social awareness games. Most games that are currently used for learning across a wide range of disciplines share similar qualities: they are goal-oriented; have strong social components; and simulate some sort of real world experience that people find relevant to their lives. As game-based learning garners more attention, developers are responding with games expressly designed to support immersive, experiential learning.

The stakeholders involved with game based learning include:
  • Teachers
  • students
  • parents
  • the companies that create these games.


Why Teachers encourage game based learning:

  • Motivates students to learn
  • Immerses them in the material so they learn more effectively
  • Encourages them to learn from their mistakes.

To briefly list the advantages and disadvantages of GBL:

Pros towards students: Cons towards students:
_Fun way of learning _Easily distracted if the game is online
_Increased Motivation _Can be difficult to choose appropriate game
_Higher Grades _Not always accurate/updated

Pros towards Game Industry: Cons towards Game industry:
_Higher income _Must contain accurate information or else unreliable
_Higher reputation _Can't address more than one age group per one game usually
_May become very popular easily _May be difficult to attract certain age groups

But when looking at game based learning we have to look at what makes a good game for game based learning?
A good game must have:
  • Continuous challenges
  • Interesting storyline
  • Flexibility
  • Immediate, useful results
  • Must combine fun and realism

Question to think about:

How might this technology be relevant to the educational sector (Students)?

Tune in to Mayda, Haia and Shereen's slideshow to find out more on GBL!